February 2028, 2025: Your journey through the afterlife is far from over! The first Closed Alpha of Project Pantheon provided us with invaluable insights, and thanks to your feedback, we are preparing an even bigger and better experience for Closed Alpha #2. While we’re not ready to announce the date just yet, we want to give you a glimpse of what’s coming next. Expect new features, fresh content, and a host of improvements to make your adventure even more immersive.

New Features & Systems
Player Sanctuary
Your personal hub has evolved into a fully 3D navigable space where you can customize your gear, track achievements, and craft runes. The Sanctuary will grow as you gather resources, becoming a vital part of your journey.
Dodge Roll
Evasion just got a whole lot smoother! Dodge rolling is now a default ability, allowing for quick and precise evasive maneuvers, independent of defensive skills.
Weapon & Gear Customization
Your combat style is now more flexible than ever. Choose which abilities to equip on your weapons and armor, allowing for deeper personalization and strategic playstyles.
Crafting & Durability
Gear now degrades over time, requiring careful management. Craft runes to enhance your equipment and repair your gear at the Sanctuary to keep it in peak condition.

New Content
New Weapon
The Staff, a powerful magical weapon, is being introduced, bringing even more variety to combat encounters.
Dungeons
New high-risk, high-reward zones have emerged across the map. These dungeons house exclusive loot and intense battles that will test even the most skilled players.
New Monster Faction
A fresh enemy faction, the Hamförir, has entered the battlefield, increasing the variety of combat encounters and strategic challenges.
Gameplay Tutorial
A new structured tutorial now ensures that every player starts with a solid understanding of the game’s core mechanics.
Bug Fixes & Quality of Life Improvements
Improved Movement
Traversal is now more fluid and responsive, with reduced input lag and jitter.
Revamped HP System & Shields
Shields have been redesigned, and health is now segmented, improving combat clarity and strategy.
Better Match Pacing & Map Balance
Loot distribution, enemy placements, and player count have been adjusted for a more balanced and engaging experience. We will continue monitoring these aspects to fine-tune balance as needed.
Combat Improvements
Abilities now feel more responsive, input lag has been reduced, and the first round of balance tweaks will ensure fairer matchups.
Bug Fixes
A variety of bugs and inconsistencies have been addressed, leading to a smoother experience overall.
We will soon reopen registrations and announce the official dates for Closed Alpha #2.
The afterlife awaits!